Forum | Release 0.95

You must be logged in to post Login Register

Search Forums:


 






Release 0.95

No Tags
UserPost

12:45 am
March 4, 2010


saluk

Admin

posts 144

The beta 10 series has ended! An era is over. Ok so it's not quite that dramatic, and the engine is still basically the same. Just more solid. Stable, solid, and well rounded. It's good enough to not be beta anymore, so I have stopped calling it thus.

What's new?

Many things: better mac support, bug-free saved games, prettier download screen, tidied up scriping, faster fading, and skinable guis, to name a few.

I was seriously wrong a few months ago when I thought the engine was on it's last legs. This series has a lot of life left before the rewritten, shiny 2.0 version. If you are waiting for that, you may be waiting a while!

7:48 pm
March 5, 2010


StBacchus

Madison, WI

Member

posts 39

I got a bug for ya already! As you know, I made a little graphic to test out the new game icon feature. I linked to the graphic in games/Tutorials/.pwv as general/NewIcon.png. That works in the preview versions you released before this official release. In the official release, I first had a problem where PyWright didn't find the right folder. Now I've corrected that and still get this error:

pygame.error: Couldn't open games/Tutorials/art/general/NewGraphic

I'm guessing that's because you imposed the 70×70 size limit, and my graphic is larger than that.


But to get to the point: if this graphic isn't right for whatever reason, PyWright crashes without any kind of error or warning. I removed the reference to my graphic, and now it starts up fine. Tried again with a 70×70 graphic, and PyWright starts up – although I notice the icon is no longer on the games list. That's just for the download list, I suppose?

3:56 am
March 6, 2010


saluk

Admin

posts 144

You need to include the file extension – NewGraphic.png. Also, from the preview version the file should now be data.txt instead of .pwv, although I think .pwv is still supported if data.txt isn't found. There is no size limit imposed yet, so that is weird that you ran into problems. I guess if something pushed it out of bounds it could be a problem.

5:33 pm
March 6, 2010


StBacchus

Madison, WI

Member

posts 39

That is strange, because it also works without the extension – or at least, it doesn't crash. Yes, it does seem to work with either .pwv or data.txt. The only thing I changed was the size of the graphic and the location of the graphic in data.txt.

2:32 pm
March 8, 2010


Dougidog

Member

posts 14

Cn you get the .95 off the updater?

2:01 pm
March 9, 2010


Matx

Roma (Italy)

Member

posts 104

when I click the load button the program it is closed !!!! there are a way to resolve it.

and… I have one question:

In the right up corner (the evidence mode) there are  a button that there are write (Profile/evidence) How can I replace them whit an another word?(the word is the italian traslation of evidence and profile    so  Prove and Profili)

Hello Word…


                                                                                                                                                                                      By MatxCool

7:23 pm
March 9, 2010


saluk

Admin

posts 144

Can you post lastlog.txt after it crashes with Load? Also, if you have a "save.ns" in the game you were trying to load from, posting that might help as well. If you haven't yet saved with 0.95, and try to load a save from an older version, it might not work – the old save method was very buggy, so loading these saves is still buggy.

There is no way to translate that text at this time, I can easily add it to the next version though.

1:04 pm
March 10, 2010


Matx

Roma (Italy)

Member

posts 104

Perhaps I should explain … If I save everything ok if loaded from the MAIN MENU load the last save if I click the Upload button in the game, the program closes …
anyway here is the lastlog

Take That:


 games/The truth
games/The truth/Chapter 1 I Ricordi infranti
Traceback (most recent call last):
  File "PyWright.py", line 31, in <module>
  File "corelibengine.py", line 1939, in run
    assets.cur_script.handle_events(pygame.event.get([pygame.MOUSEMOTION,pygame.MOUSEBUTTONUP,pygame.MOUSEBUTTONDOWN]))
  File "corelibengine.py", line 201, in handle_events
    gui.widget.handle_events(self,n)
  File "coregui.py", line 94, in handle_events
    self.event("click_down_over",evt.pos)
  File "coregui.py", line 67, in event
    done = w.event(name,p2,*args)
  File "coregui.py", line 73, in event
    func(*args)
  File "corecore.py", line 1996, in click_down_over
    if widget.recordb.click_down_over(mp):
  File "corecore.py", line 1501, in click_down_over
    assets.load_game()
  File "corecore.py", line 680, in load_game
    if not os.path.exists(path+"/"+filename+".ns"):
TypeError: unsupported operand type(s) for +: 'NoneType' and 'str'

2:19 pm
March 10, 2010


saluk

Admin

posts 144

Ok, good call. The log and your description helped me find the problem.

Pressing F7 should work instead of clicking the button. The button will be fixed shortly Laugh

10:16 am
March 11, 2010


Matx

Roma (Italy)

Member

posts 104

OKLaugh!

Anyway…

There would be a way to change during the game, the examine button and the back button?

I would make the difference between the scene of investigation and the Court Record…

Hello World!!!

                                                                                                                                                                                       By MatxCool

No Tags