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10:23 pm March 13, 2010
| PiRight
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How do you get a character to do the "blinking" animation? For example, their sprite is on screen, but someone else is talking.
I've looked and looked, and can't find it… 
Thanks in advance.
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2:08 am March 14, 2010
| Matx
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| Member | posts 104 |
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Post edited 2:16 am – March 14, 2010 by Matx
All characters???
Because if you found the sprite called "Combined" it's the true some times some characthers with all you'r sprite is "combined" or Talking or blinking the blinking become talking.
If you tell me what characters you wish I'll fix this!
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8:30 am March 14, 2010
| PiRight
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Alright, here's a concrete example.
From The First Turnabout (PW:AA):
Towards the beginning, Mia is on screen, but Phoenix is talking. Here's what I have:
char mia nametag=Phoenix
"Um… thanks."
"Actually, it's because I owe him a favor."
The nametag thing works, and Mia *is* on screen, but her mouth is moving. How can I stop her mouth? How can I get her to stand there and blink, but still "print" the text?
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11:15 am March 14, 2010
| Matx
| | Roma (Italy) | |
| Member | posts 104 |
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AT me when talking the mouth is moving when finished the text her mounth is stopping…
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11:50 am March 14, 2010
| saluk
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You should put Mia on the screen, and then add a hidden phoenix character who will do the talking.
char mia
char phoenix hide
"Hi Mia. Um. What am I supposed to do again?"
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12:06 pm March 14, 2010
| PiRight
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| Member | posts 8 |
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Awesome – thanks!
For some reason, I thought doing that would get rid of Mia and show Phoenix, then hide him.
On an unrelated note, in what language is PyWright programmed?
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1:10 pm March 14, 2010
| saluk
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Post edited 3:19 pm – March 14, 2010 by saluk
It's programmed in python, and is open source. All of the code is in the core directory 
Usually the char command does delete the old character, but the hide argument prevents it, since the main reason for it is this very situation. Also, the stack argument to char will let you add multiple characters without them being deleted.
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