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Ideas for Writing Cases

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8:34 am
September 30, 2009


Tvrtko

Koprivnica, Croatia

Member

posts 5

Hello everyone! I'm Tvrtko, an AA-lover and a case-making novice.

I'm interested in the ways you gain ideas for making your cases.

For me, I think it's important to do a outline of the crime, the comiteer and his motive, and try to blend him with the characters.

Does someone have tips and inspiration resources?

Every littlle bit helps!Laugh

9:22 pm
October 6, 2009


saluk

Admin

posts 144

I'm probably not the best one to ask for advice. The few cases I have tried writing tend to end up with major plot holes with few ways to resolve them. I think the hardest thing for me is how to make a case hard, but not too hard. The criminal needs to do a very good job, but still leave just a smidge of a crack in their cover-up for the player to hack away at. I tend to make my villain's cover-up too great to leave any way for them to be found out. Then, when I find a way to reveal what happened, some evidence that gives it away, it swings in the oposite direction and gives too much away too quick. I think it's mostly a matter of just continuing to hammer at a case until all of the pieces fall into place.

Personally I find programming an engine much simpler than writing a decent case :P

It's not just about writing a good story, you have to involve the player in such a way that they don't feel like they are only reading a story. The phoenix wright games have a pretty good balance, in reality, it is mostly passive, but it really feels as a player like you have an impact instead of just being led down a set path.

Speaking of set paths, I would love to see some cases that go beyond the formula and have multiple paths, but writing that well would be amazingly difficult.

2:47 am
October 9, 2009


RandomJibberish

Britain

Member

posts 14

I just note down idea when I think of them. When I have some rough detail, I'll stitch it all together.


Sometimes I'll think of a character and their personality, then weave them into a case afterwards.

9:43 pm
January 29, 2010


StBacchus

Madison, WI

Member

posts 39

According to legend, the script for North by Northwest was built around just three things: mistaken identity, the UN building, and a chase scene across Mount Rushmore. Cool


Following Hitch's example, I like to think of a scene I want to do and then write the story around it. I also keep a text file with notes on character types, plot points, and settings. Whenever I see something interesting, I pop it in there for future reference.

10:00 pm
January 30, 2010


saluk

Admin

posts 144

Good advice StBacchus. I have loads of such ideas for my (non ace attorney) writing. But then when I want to actually make something cohesive out of all of those pieces, somehow it becomes very difficult to connect the dots. Actually, the few fangames I tried to write I had the same problem.

7:31 pm
April 15, 2010


EliqueStudios

Burwood, Sydney, NSW, East Australia, Australia, Oceania, Southern Hemisphere, Earth,1st-3rd From The Sun, Solar System, Galaxy, Universe.

Member

posts 24

Post edited 7:33 pm – April 15, 2010 by EliqueStudios


Hmm… For Locations And Characters, I Just Match A Character To A Location, For Example:

Island – Native
Money Bank – Rich Person
Cinema - Celebrity
Alleyway – A Shady Guy In A Trenchcoat
Pet Shop – Someone Who Acts Like A Dog Or Cat.
Apartments – Lazy Person Who Can't Afford A House.
Police Station – Detective Gumshoe Laugh
Music Studio – Sound Engineer
Army HQ – Sergeant
Robot Shop – Someone Who Acts Like A Robot Or Cake.
Beach – The First Character With Dark Skin In An Ace Attorney Game?
Farm – Someone Who Isn't A Farmer.
Restuarant – Someone With The Theme Of The Restuarant.
Fun Land – Rollercoaster Operator
Hospital – Doctor
Sport Stadium – Commentator
Airport – Baggage Handler
School – Teacher
Shopping Mall – Shopper
Skating Rink – Skater
Warehouse – Builder
Race Track – Driver
Mountains – Hiker
Gold Mine – Miner
Art Gallery – Painter
Gym – Trainer
Virtual World – Gamer
Library – Reader
Laboratory – Scientist…er
Space Station – Astronaut…er…er.
Jungle – Nature Preservererererer.
Zoo – Zoo Keeper (I Think I'll Stop "er"-ing Things Now!Laugh)
Castle – King
Time Machine – A Random Professor Who Solves Puzzles And Travels With Children. (*cough* professor layton *cough*)

Yeah, I Got Carried Away There, And That Should Be Enough Locations And People To Make A Game On, So I'm Going Now.

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