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8:34 am September 30, 2009
| Tvrtko
| | Koprivnica, Croatia | |
| Member | posts 5 |
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Hello everyone! I'm Tvrtko, an AA-lover and a case-making novice.
I'm interested in the ways you gain ideas for making your cases.
For me, I think it's important to do a outline of the crime, the comiteer and his motive, and try to blend him with the characters.
Does someone have tips and inspiration resources?
Every littlle bit helps!
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9:22 pm October 6, 2009
| saluk
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| posts 144 |
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I'm probably not the best one to ask for advice. The few cases I have tried writing tend to end up with major plot holes with few ways to resolve them. I think the hardest thing for me is how to make a case hard, but not too hard. The criminal needs to do a very good job, but still leave just a smidge of a crack in their cover-up for the player to hack away at. I tend to make my villain's cover-up too great to leave any way for them to be found out. Then, when I find a way to reveal what happened, some evidence that gives it away, it swings in the oposite direction and gives too much away too quick. I think it's mostly a matter of just continuing to hammer at a case until all of the pieces fall into place.
Personally I find programming an engine much simpler than writing a decent case
It's not just about writing a good story, you have to involve the player in such a way that they don't feel like they are only reading a story. The phoenix wright games have a pretty good balance, in reality, it is mostly passive, but it really feels as a player like you have an impact instead of just being led down a set path.
Speaking of set paths, I would love to see some cases that go beyond the formula and have multiple paths, but writing that well would be amazingly difficult.
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2:47 am October 9, 2009
| RandomJibberish
| | Britain | |
| Member | posts 14 |
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I just note down idea when I think of them. When I have some rough detail, I'll stitch it all together.
Sometimes I'll think of a character and their personality, then weave them into a case afterwards.
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9:43 pm January 29, 2010
| StBacchus
| | Madison, WI | |
| Member | posts 39 |
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According to legend, the script for North by Northwest was built around just three things: mistaken identity, the UN building, and a chase scene across Mount Rushmore. 
Following Hitch's example, I like to think of a scene I want to do and then write the story around it. I also keep a text file with notes on character types, plot points, and settings. Whenever I see something interesting, I pop it in there for future reference.
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10:00 pm January 30, 2010
| saluk
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Good advice StBacchus. I have loads of such ideas for my (non ace attorney) writing. But then when I want to actually make something cohesive out of all of those pieces, somehow it becomes very difficult to connect the dots. Actually, the few fangames I tried to write I had the same problem.
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7:31 pm April 15, 2010
| EliqueStudios
| | Burwood, Sydney, NSW, East Australia, Australia, Oceania, Southern Hemisphere, Earth,1st-3rd From The Sun, Solar System, Galaxy, Universe. | |
| Member | posts 24 |
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Post edited 7:33 pm – April 15, 2010 by EliqueStudios
Hmm… For Locations And Characters, I Just Match A Character To A Location, For Example:
Island – Native Money Bank – Rich Person Cinema - Celebrity Alleyway – A Shady Guy In A Trenchcoat Pet Shop – Someone Who Acts Like A Dog Or Cat. Apartments – Lazy Person Who Can't Afford A House. Police Station – Detective Gumshoe  Music Studio – Sound Engineer Army HQ – Sergeant Robot Shop – Someone Who Acts Like A Robot Or Cake. Beach – The First Character With Dark Skin In An Ace Attorney Game? Farm – Someone Who Isn't A Farmer. Restuarant – Someone With The Theme Of The Restuarant. Fun Land – Rollercoaster Operator Hospital – Doctor Sport Stadium – Commentator Airport – Baggage Handler School – Teacher Shopping Mall – Shopper Skating Rink – Skater Warehouse – Builder Race Track – Driver Mountains – Hiker Gold Mine – Miner Art Gallery – Painter Gym – Trainer Virtual World – Gamer Library – Reader Laboratory – Scientist…er Space Station – Astronaut…er…er. Jungle – Nature Preservererererer. Zoo – Zoo Keeper (I Think I'll Stop "er"-ing Things Now! ) Castle – King Time Machine – A Random Professor Who Solves Puzzles And Travels With Children. (*cough* professor layton *cough*)
Yeah, I Got Carried Away There, And That Should Be Enough Locations And People To Make A Game On, So I'm Going Now.
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