Downloads

PyWright comes in three “SKUs” or platform releases. Below are the downloads for each one. One of my goals is to have PyWright working everywhere, there is not yet a browser or handheld version but at least it runs on all major operating systems!

*Note: the engine downloads here may be out of date – after downloading you might want to check “Download games and content” from the pywright menu to find any updates*

Windows – The packaged windows executable version

Mac OSX – The packaged OSX .app version

Source – The source code, works on all platforms that have access to dependancies, including windows, linux, and mac

Content packs – Links to manually download add-on content when the automatic download feature doesn’t work

Web version of download service – If the downloads inside of PyWright don’t work for you, these might

Tools – Links to some extra tools that can help with PyWright game development

Windows

There is a windows EXE to download if you are using this operating system. It should work on anything from Windows 98 to Windows 7, but has not been extensively tested across all systems. This is the main supported release.

Download windows PyWright.exe (~15mb)

Once download, use a program such as Winzip, Winrar, or 7-zip (all of which can be downloaded for free) to extract the PyWright directory somewhere that you plan to use it. Some people extract it to the desktop, others to program files, and others to some other directory. Once extracted, you can run the PyWright engine by double clicking “PyWright.exe” in the PyWright folder.

You may need to install the Visual C++ 2008 redistributable package for it to work. If you get an error such as “This is not a valid windows application” when you try and run pywright.exe, try that. You may be able to find it at this link: Microsoft Visual C++ 2008 sp1 download

Mac OSX

The Mac OSX version comes in a .app bundle. Double clicking the zip should automatically put the PyWright folder on your desktop. Move it wherever you please. Double clicking the .app inside that folder will run the engine. This version should be able to do everything the other versions can, except for load .gif animations – you shouldn’t use .gif files anyway. This version is not as well supported as Windows because I don’t own any Macintosh machines – all of my testing is done virtually, and rarely. Thanks to RandomJibberish for making this possible.

Download OSX PyWright.app

Source

This is the actual source code for the engine. In fact, the source code is just as exposed on the windows and mac releases – the only difference is you run this with “python PyWright.py” instead of double clicking on an executable. All of the real source code which makes the engine tick is exposed in the core directory on all plaforms. (This is what enables the patching to work no matter which release you have).

Still, if you have a linux computer, or regularly work with python, this is probably the version you want to get. I do not test this release on linux often, but I develop constantly with the source code, so it is likely better tested than the above two releases, even though it is not my main one. It should work on any platform with access to python and the required libraries.

To run the game, you will need many python dependancies. Here is a partial list, there may be more that I am forgetting:

  • python 2.4/2.5/2.6 (will not work with python 3.0, I used to develop mainly with 2.5, but recently I have switched to python 2.6)
  • Pygame – 1.9+
  • NumPy

Download source

Content

Here are some zip files with art that can be used in your games. Most of the files here are available on “download content” from PyWright, but sometimes you just want to deal with the files yourself.


Character Profiles

In fact, these are not yet provided by the updater, so if you want them, here’s the place.
char-profiles.zip

Art Pack

This art is avalable through the updater, but it may be easier to just download the pack. Extract into your PyWright/art folder, overwriting all folders that it wants to. This artpack is current up to beta version 10.86. There may still be some .gif files, note that .gif files are no longer officially supported. Most of this is the character graphics from the games (PyWright includes versions of all art from AA1-AA4, all of it was borrowed from court-records.com, so thanks to the contributors there!)

Download artpack


Tools

There are some tools that can help make creation a little easier. There isn’t a lot here now, but eventually this section will grow.

gif2strip

This will convert GIF animations (which are often compressed in a way that causes artifacts on PyWright) into png strips, along with the properly formatted txt file, which PyWright will be able to load. It is in webapp form, so you don’t have to download anything. You will need to enter a url to your image, there is no uploading of files at this time.
gif2strip web application

Color picker

This small javascript application will let you choose a color and see the color tag to use in PyWright texts. Just use the color selector to pick the perfect color for your text, copy the tag that is generated, and paste the tag into your code!
PyWright color picker