This is the release that was meant to be only a short bit behind 0.974, which I’ll admit was released in a very halfway done and somewhat broken state. The whole issue with automatic saves, but not actually showing users a list of saves to load from, caused so much confusion it’s actually pretty funny. I learn something every single time. So I was sitting here, finishing up 0.975, trying to remember if there was anything I was missing.
Then I decided, I don’t care. I’m sure there is something missing, but I won’t be sure until one of you lucky individuals finds it. So here’s your chance to make PyWright better! Download 0.975 today, kick it and poke it until it breaks, then let me know about it! If there is anything either A) serious or B) easy, I’ll probably work it in to another release pretty quick.
The update is in the usual places, download service, or downloads page; and all of the binaries for platforms have been updated as well. The Pezman complained at how infrequently I update the binaries, and he was totally right. I plan on updating the binaries every time. It’s a pain, but oh well.
Full changelog in the update, here’s a quick rundown:
- List of saves to load
- More save control for game devs and users
- “Sticky” cross examination arrows
- Object priorities revamped to allow timers while interfaces are open
- The ability to include file extensions or leave them off almost everywhere rather than having some commands need them and some commands need them to be left off
- More support for spaces in games
And here’s my plan of features for the version after next (the next one being reserved for bug fixes)
- Tools included with pywright to aid casemakers
- Add hotkey to gui Buttons
- Buttons that repeat if you hold them down
- User controls config
- More control over file layout (being able to use fg on files in art/bg for instance)
Most likely some of that will be pushed into the next next next version, but who knows. Let me know what you guys think.