Hey all. I have been working slowly but steadily on the Ace Attorney Online converter. One issue I ran into, was that all of the graphics (or most of them) are GIF files, and GIF files in PyWright often need some extra work to make them compatible. I thought of fixing GIF support for PyWright – I don’t even know how possible that would be, without actually writing my own GIF loader. The bugs have to do with bugs in the libraries I am using. I may work on that eventually, but at the moment my time is better spent elsewhere.
To that end, here is the first version of the gif2strip program. It is currently a webservice, as it requires a few external programs making it a bit difficult to package. You just put a url of some gif file, and it will spit out a .png and a .txt that is ready for PyWright use. The AAO converter will run all of the gif files through there, making sure games have working sprites!
You can find the gif2strip program here:
http://pywright.dawnsoft.org/gif2strip/index.cgi
It’s not fancy but it does the job, and partially solves the issue with porting art, as gif files seem to be the easiest way for most artists to create animations.
Some progress on documentation has been made. The chapter on adding and removing objects from the scene has been posted. I would have to strap myself to the chair and have Franciska whip me to finish it in a timely fashion, but it will get done.
Finally, I am submitting a game for the TIGsource assemblee competition. The game uses the core of pywright beta 11, and I have been updating that as my game sees fit. It’s a very action packed shooter, with awesome 3d effects, and hundreds of sprites on screen. It doesn’t use wrightscript unfortunately, I couldn’t find a nice way to integrate that which wouldn’t slow me down too much. But the core is getting a nice set of optimizations and features. After the deadline, which is in a few days, I am going to get back to the wrightscript engine, and see if I can’t make some progress. I’m not into new year resolutions, but beta 11 this year? I hope so
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